You are currently viewing Doom: The Dark Ages introduces major changes to combat because id Software has reached one major realization:

Doom: The Dark Ages introduces major changes to combat because id Software has reached one major realization:

Doom: The Dark Ages is not a continuation of the blood-ritual carnage of Doom Eternal, it is a return to the past – literally and spiritually. Developer id Software releases a prequel to its modern Doom series of games, taking us back to a time when the Slayer was used as the ultimate super weapon of gods and kings. It sounds metal as hell and is the perfect setting for a series that was running out of hell for destruction.

The thing is, id Software landed in this medieval war against Hell not out of convenience, but out of a need to change the fundamentals of the game. To return to where Doom became a legend two decades ago. “At the beginning of every development cycle, I replay the original Doom and get the team to play it. I realized we hadn’t hit the target yet,” says creative director Hugo Martin. And that is where Doom: The Dark Ages was born.

Back to basics

(Image credit: Xbox Game Studios)

The reason for this epiphany? The projectiles. The nightmare gauntlet of floating, homing hazards. “I immediately noticed how slow these projectiles were moving – it just dawned on me that is the maze. Movement is more horizontal as you make your way between projectiles and everyone the projectile mattered in the original Doom.”

Doom Eternal invests heavily in verticality, making constant movement across multiple planes of wider battle arenas a central component of the main rhythm of encounters. Martin says that returning to the ethos that underpinned the series in the beginning became a “main pillar” of what the team wanted to achieve with Doom: The Dark Ages. “We couldn’t go higher than Doom Eternal. It’s been a great experience, but we want each game to stand on its own,” says Martin.

Doom: The Dark Ages

(Image: Bethesda)

“If you were an F22 fighter in Doom Eternal, this time we wanted you to feel like an Abrams tank,” he adds, and it’s an analogy that’s indicative of where id is driving Doom: The Dark Ages. “It means you’re more powerful and more grounded. The combat system for new players – those who only got into Doom with the reboot – I think with The Dark Ages they’re going to feel like a reimagined combat system. But for long-time fans of the series, people who played the original Doom, you’ll see that this really is a return to form.”

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