You are currently viewing I implore Final Fantasy 14 players to just read the dialogue in Dawntrail

I implore Final Fantasy 14 players to just read the dialogue in Dawntrail

According to some players, Final Fantasy 14is new Dawntrail the expansion has a story problem. It’s boring, the plot points aren’t explained properly, and it’s generally unimportant, or so the reviews say. Of course, what these complaints don’t tell you is that many of the people behind them are also missing large parts of the story. This is not a new problem for Final Fantasy 14but that’s one thing Dawntrail comes back to the fore. some Final Fantasy 14 players have their own problem, and that is an unwillingness to commit to the game’s methodical storytelling in its entirety.

The discourse of how Dawntrailand Final Fantasy 14 overall, tells his story heated thanks to a post to X from a user complaining about story-critical information being placed in silent cutscenes during the last expansion. For non-wars of light, FF14 tells its story in three main ways. The first is voiced cutscenes, which are usually climactic plot moments brought to life by the game’s wonderful cast. Second are the voiceless cutscenes, which use text bubbles at the bottom of the screen for dialogue between characters. Finally, the lowest-stakes dialogue and story details are usually communicated outside of cutscenes via text bubbles when taking quests. As demonstrated by the initial post on social media, many players have created a hierarchy in their heads of how story-critical each type of cutscene is to determine whether or not they can skip it.

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